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Fisherman's house

My latest personal project, a Fishermans House! I had a lot of fun working on this and learned so much in the process.
This was based off the beautiful concept art by Vitaliya Vivilil https://www.artstation.com/artwork/QraBvr

A special thank you to Thomas Fraser for his help and guidance on this project,
https://www.artstation.com/thomasfraser
as well as the people who were kind enough to give me feedback and critique on my polycount post : https://polycount.com/discussion/222374/fishermans-house-wip-ue4#latest

Final render

Final render

Boat and lantern models made using Sub-D workflow. Rocks and wood were sculpted in Zbrush!

Boat and lantern models made using Sub-D workflow. Rocks and wood were sculpted in Zbrush!

Some important assets for my scene.

Some important assets for my scene.

Uvs overlayed with the textures for the fish asset

Uvs overlayed with the textures for the fish asset

Process gif of this scene from Grey box to finished product. Screenshots in UE4

Process gif of this scene from Grey box to finished product. Screenshots in UE4

Tillable textures I made in Substance Designer including water, tree bark, house siding, and wood!

Tillable textures I made in Substance Designer including water, tree bark, house siding, and wood!

Concept art by Vitaliya Vivilil

Concept art by Vitaliya Vivilil